AI Insights · Timothy · April 2022
Top 5 High Fantasy Games on Android in Qatar - Q1 2022
Explore the performance trends of the top 5 high fantasy games on Android in Qatar during Q1 2022, including downloads, revenue, and active users.
In the first quarter of 2022, the high fantasy game genre on the Android platform in Qatar saw some intriguing trends. Here’s a look at the performance metrics for the top 5 games, based on data from Sensor Tower.
Lords Mobile: Last Rise of Qin experienced fluctuating weekly revenue, starting at around $6K and dipping to as low as $1.2K. The game saw a peak in weekly downloads at 1.1K in early January, but this number gradually declined to 557 by the end of March. Meanwhile, weekly active users showed a general upward trend, peaking at nearly 3K in late February before dipping slightly to about 2.5K by the end of the quarter.
Mobile Legends: Bang Bang had a strong start with weekly revenue around $8.9K, later stabilizing between $4K and $6.6K. Weekly downloads remained fairly stable, ranging from 400 to 682 throughout the quarter. The game’s weekly active users saw a slight decline from around 15.7K at the beginning of January to approximately 12.4K by the end of March.
Akinator did not generate any revenue during this period, but it maintained a steady download rate, peaking at 550 in early January and ending the quarter with 354 downloads. Weekly active users showed a slight downtrend, starting at 2.3K and finishing the quarter at around 1.7K.
Arena of Valor had minimal revenue fluctuations, with minor peaks reaching up to $56. Weekly downloads saw a significant spike to 1.9K in early March but dropped to 27 by the end of the month. Weekly active users followed a similar trend, peaking at about 1.9K in early March and decreasing to 612 by the end of the quarter.
Clash of Clans showed consistent performance with weekly revenue peaking at around $4.7K at the end of January and again at the end of February. Weekly downloads remained relatively stable, fluctuating between 324 and 559. Active users saw a slight decline from 16.4K at the end of December to about 15.3K by the end of March.
For more detailed insights and analysis on mobile game performance, visit Sensor Tower.